Pail In Comparison
Designed the core gameplay mechanics and the environment. Created animations of the main character, the enemies, the background, and the UI of the game. Worked in Unity with four other team members in the 72-hour mini-game jam, the theme of the jam is 'you are your own enemy'.
Pail in Comparison is a simple action platformer with a twist where you gradually lose your attack abilities and movement abilities the more time you go through the main gameplay loop.